Good Angel
I created this model to test out my Zbrush character creation pipeline and to get some monster anatomy practice. I can see loads of ways of improving both now, so it was obviously worth while. The model is optimized, unwrapped and game-ready. It also uses the same base-mesh as "bad angel". The idea was that I would be able to morph between the two angels (see the "bad angel" post for some proto-images of this).


